Why the Metaverse is a scam

Dec 28., 2021

The concept of the metaverse, a shared virtual world where users can interact with each other in a seemingly real environment, has been gaining attention in recent years. Not so sadly though, there are several reasons why the metaverse may never be a mainstream platform.

If you haven't heard of the Metaverse, let me introduce it for you: Zuckerberg got high and watched Spielberg's Ready Player One movie way too many times. In 2014, Facebook bought Oculus for 2 billion dollars. According to Zippia.com there are approximately 171 million VR users worldwide. 

First, the technological infrastructure required for a seamless and immersive metaverse experience is still in its early stages. There are currently significant limitations in terms of network speed, processing power, and graphics quality that make it difficult to create a fully realized metaverse.

Second, there are also concerns about privacy and security in the metaverse. With more and more personal data being stored online, there is a risk of data breaches and hacking that could compromise the privacy of metaverse users. Additionally, the issue of online harassment and bullying will likely be amplified in a virtual world, where users may feel less inhibited to engage in harmful behavior.

Third, the economics of the metaverse are also uncertain. While there are potential opportunities for monetization, such as virtual real estate and in-world advertising, it is unclear whether these revenue streams will be enough to sustain the development and maintenance of the metaverse.

Finally, there are also cultural and social barriers to the widespread adoption of the metaverse. Many people may feel uncomfortable spending significant amounts of time in a virtual world, and there may be resistance from those who prefer to engage with others in real-life situations.

In conclusion, while the concept of the metaverse is intriguing and has potential for significant impact, there are many challenges that must be addressed before it can become a mainstream reality. The metaverse may never reach its full potential due to technical, social, economic, and cultural barriers that must be overcome. 

The Metaverse (Facebook Horizon as it should have been called before Frances Haugen's testimony) is nothing else than just a bullshit project. In 2014 March 25th, Facebook acquired Oculus and payed for a total of approximately $2 billion who delivered 75,000 orders. Today, there are approx 8 billion people live on the earth which is 0.00094% of the oculus owners. How will they get that money back is the question. The amount of FB users are 2.89 billion which is 29%! of all time. So if we do the math, only 0.000005% of FB users use an Oculus. That's basically nothing. What should the company do in this case to satisfy stakeholders? Sell a bullshit project which is based on Oculus of course. Sadly, based on the numbers, nobody needs that shit, so they make a hype, what a great fucking idea is that! Sure, sure.